
Description
ce-test-xcode builds and exercises an iOS app on a simulator, using XcodeBuildMCP, and keeps screenshots, logs, human verification results and failures as evidence. A completed run reports an overall PASS, FAIL or PARTIAL result, along with the project, the scheme, the simulator used, the build result, a status for each surface, console errors, the human checks and any remaining failures. The status of each surface is derived from the evidence rather than from a claim. The skill is for situations where iOS changes need simulator evidence before they are handed off, so a reviewer can see what was actually run. The skill is part of the compound-engineering plugin by Every and is listed on skills.sh as free.…
Highlights
- Builds and runs iOS apps on a simulator with XcodeBuildMCP
- Keeps screenshots, logs and human check results as evidence
- Reports PASS, FAIL or PARTIAL with per-surface status
- Derives statuses from evidence
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ce-test-xcode FAQ
What does ce-test-xcode report?
An overall PASS, FAIL or PARTIAL result, plus the build result, per-surface statuses, console errors and residual failures.
What tool does it use?
XcodeBuildMCP, to build and drive the simulator.
Why keep evidence?
So a reviewer can see screenshots, logs and checks, not just a claim that the app works.
How do I install it?
Run npx skills add https://github.com/everyinc/compound-engineering-plugin --skill ce-test-xcode in your terminal.
Is it free?
The listing shows the skill as free.
What are the best ce-test-xcode alternatives?
Popular alternatives to ce-test-xcode include argent-ios-simulator-setup, ios-icon-gen and swift-concurrency-6-2. See all ce-test-xcode alternatives


