
deanpeters/user-story-mapping-workshop
Walk through creating story maps with backbone and release slices
by deanpetersFree
Description
user-story-mapping-workshop is an interactive skill that runs a story mapping session with a team, using adaptive questions. It asks about the system, the users, the workflow and the priorities, and then generates a two-dimensional map with a backbone of activities, the user tasks under each activity, and release slices. The purpose is to move from a flat backlog to a visual story map that shows the big picture, reveals missing functionality, and makes release planning meaningful. The skill warns against what it calls context-free mulch, where stories lose their connection to the overall system narrative. It is useful for facilitating a mapping session with a real team, building a backbone, tasks and release slices together, and getting a shared view of the workflow before slicing an MVP. You pass the system or workflow as the argument. The skill belongs to the workshops and facilitation theme of the product-manager-skills repository on GitHub.…
Highlights
- Adaptive questions about system, users, workflow and priorities
- Two-dimensional map with backbone activities
- User tasks and release slices
- Finds missing functionality
- Shared view before MVP slicing
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deanpeters/user-story-mapping-workshop FAQ
What does the session produce?
A two-dimensional story map with a backbone of activities, user tasks and release slices.
How does it run?
Through adaptive questions about the system, users, workflow and priorities, before the map is generated.
What is context-free mulch?
The skill's term for stories that lose their connection to the overall system narrative.
What input does it need?
The system or workflow, as the argument.
When is it most useful?
When you are facilitating a mapping session with a team, or need a shared view of the workflow before slicing an MVP.
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