
Description
HyperFrames Audio is an agent skill from the HyperFrames project that teaches an AI agent how to mix audio that is already placed in a HyperFrames composition. It covers the usual mixing jobs: fade-in and fade-out, crossfades between tracks, track gain and volume, volume automation over time, and ducking, where one sound is lowered while another plays over it. The skill frames mixing as a set of relationships between tracks rather than a stack of effects, so the agent looks for what two tracks compete over before it adjusts levels. Effects are attached to an element as data in a data-fx-chain attribute. Preview and render run the same Web Audio graph, so what the agent hears while previewing is the same output that gets written when the composition is rendered. The skill is listed on skills.sh and is meant for agents that edit HyperFrames compositions.…
Highlights
- Fades, crossfades and track gain
- Volume automation over time
- Ducking one track under another
- Effects declared on the element as data
- Preview and render share one audio graph
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hyperframes-audio FAQ
What does the HyperFrames Audio skill do?
It helps an AI agent mix audio that is already placed in a HyperFrames composition, covering fades, crossfades, track gain and volume, volume automation and ducking.
How do I install it?
Run: npx skills add https://github.com/heygen-com/hyperframes --skill hyperframes-audio
Does it add new audio to a composition?
No. It works on audio that is already placed in the composition and adjusts how the tracks are mixed.
Where are the effects stored?
Each effect is written on the element as a data-fx-chain attribute, so the mix lives in the composition itself.
What security checks has it passed?
skills.sh lists three audits: Gen Agent Trust Hub Pass, Socket Pass and Snyk Pass.
What are the best hyperframes-audio alternatives?
Popular alternatives to hyperframes-audio include songsee, hyperframes-registry and general-video. See all hyperframes-audio alternatives





