
Description
liquid-glass-design is an agent skill from the ECC collection by affaan-m, listed on skills.sh. It sets out patterns for Apple's Liquid Glass design system in iOS 26, the dynamic material that blurs the content behind it, reflects colour and light from surrounding content, and responds to touch and pointer input. It covers the SwiftUI glass effect, and also UIKit and WidgetKit integration, along with morphing transitions between glass elements. The skill applies when building or updating apps for iOS 26 and later, adding glass-style buttons, cards, toolbars or containers, creating morphing transitions, applying the effect to widgets, and migrating older blur or material effects to the new API. Because it is a SKILL.md file of instructions, the agent loads it for those tasks and applies the same patterns each time. It is free and open source, and the skills.sh listing shows all three security audits passing.…
Highlights
- Liquid Glass material for iOS 26
- SwiftUI, UIKit and WidgetKit patterns
- Morphing transitions between glass elements
- Migration from older blur and material effects
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liquid-glass-design FAQ
What does the liquid-glass-design skill cover?
Apple's Liquid Glass material for iOS 26, in SwiftUI, UIKit and WidgetKit, including buttons, cards, toolbars and transitions.
Which iOS version?
iOS 26 and later.
Can it migrate older blur effects?
Yes. Migrating existing blur and material effects to the Liquid Glass API is one of its listed uses.
How do I install it?
Run: npx skills add https://github.com/affaan-m/ecc --skill liquid-glass-design
Is it free?
Yes. It is free and open source.
Are there security findings?
The skills.sh listing shows Gen Agent Trust Hub, Socket and Snyk all passing.
What are the best liquid-glass-design alternatives?
Popular alternatives to liquid-glass-design include swiftui-patterns, swiftui-expert-skill and cisco-ios-patterns. See all liquid-glass-design alternatives













