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game-ai

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About game-ai

G

game-ai

FSMs, behavior trees, steering and pathfinding

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair

Price
Free
Made by
gamedev-skills
Category
AI Skills
Website
github.com/gamedev-skills/awesome-gamedev-agent-skills/game-ai