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implement
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More AI Skills apps
About game-developer

game-developer
Building game systems, implementing Unity/Unreal Engine features
game-developer is an agent skill from the jeffallan claude-skills collection for building game systems and implementing features in Unity and Unreal Engine, with a focus on game performance. It covers entity-component-system architecture, core mechanics, graphics, physics, AI and networking. Its workflow has four stages. The agent first analyses the genre, target platforms, performance targets and multiplayer needs. It then plans the component systems and optimises for the target platforms. It implements the core mechanics and optimises for a frame rate of 60 frames per second or more while keeping memory and battery use low. Each stage has a checkpoint. The optimisation checkpoint requires running Unity Profiler or Unreal Insights and confirming a frame time of 16 milliseconds or less, resolving CPU and GPU bottlenecks iteratively. The testing stage covers cross-platform testing and multiplayer stress tests, and it confirms a stable frame rate under load and checks latency and desync before shipping. The skill suits game developers who want an agent to reason about frame budgets and profiling rather than just writing gameplay code. It is listed on skills.sh, where the page shows install counts and GitHub stars for the collection. Its Gen Agent Trust Hub audit is marked as failing, which the FAQ lists. Install it with npx skills add https://github.com/jeffallan/claude-skills --skill game-developer.
- Price
- Free
- Made by
- jeffallan
- Category
- AI Skills
- Website
- github.com/jeffallan/claude-skills/game-developer

