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MiniMax-AI/shader-dev

GLSL shader techniques for ray marching, fluid simulation, particle systems

by minimax-aiFree

13.7K
#2587in AI Skills
0In stores

Description

Shader-dev is an agent skill covering thirty-six GLSL shader techniques for real-time visual effects in ShaderToy-compatible code. It handle…

Highlights

  • Thirty-six GLSL techniques for real-time effects
  • Ray marching, SDF modeling, lighting and fluid simulation
  • Routing table from effect goal to technique file
  • WebGL2 adaptation rules for ShaderToy code

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MiniMax-AI/shader-dev FAQ

What does shader-dev cover?

Thirty-six techniques for real-time visual effects in GLSL, including ray marching, SDF modeling, fluid simulation and procedural generation.

Does it support WebGL2?

Yes. It includes rules for adapting ShaderToy-compatible code to WebGL2.

How do I find the right technique?

A routing table maps the effect you want to the technique file that covers it.

Who is it for?

Graphics programmers and creative coders who write shaders for web or real-time visuals.

How do I install it?

Run npx skills add https://github.com/MiniMax-AI/skills --skill shader-dev in your terminal.

Is it free?

The listing shows the skill as free.

Where does it come from?

It is published by MiniMax on officialskills.sh, with the source in the MiniMax-AI skills repository on GitHub.

What are the best MiniMax-AI/shader-dev alternatives?

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