MiniMax-AI/shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle systems
by minimax-aiFree
Description
Shader-dev is an agent skill covering thirty-six GLSL shader techniques for real-time visual effects in ShaderToy-compatible code. It handles geometry modeling with signed distance functions, ray marching, lighting, simulation, procedural generation and post-processing. The skill includes rules for adapting code to WebGL2 and a routing table that maps an effect you want to the technique file that explains it, with implementation steps and ready-to-use code templates. Instead of searching through thirty-six separate topics, you describe the effect and the routing table points to the right place. Typical uses are building a raymarched three-dimensional scene with soft shadows and physically based lighting, writing a fluid simulation shader based on Navier-Stokes pressure projection, generating procedural terrain with fractal noise and atmospheric scattering, porting a ShaderToy effect to a standalone WebGL2 page, and debugging a blank screen caused by function declaration order or a temporal dead zone error. The skill is published by MiniMax on officialskills.sh.…
Highlights
- Thirty-six GLSL techniques for real-time effects
- Ray marching, SDF modeling, lighting and fluid simulation
- Routing table from effect goal to technique file
- WebGL2 adaptation rules for ShaderToy code
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MiniMax-AI/shader-dev FAQ
What does shader-dev cover?
Thirty-six techniques for real-time visual effects in GLSL, including ray marching, SDF modeling, fluid simulation and procedural generation.
Does it support WebGL2?
Yes. It includes rules for adapting ShaderToy-compatible code to WebGL2.
How do I find the right technique?
A routing table maps the effect you want to the technique file that covers it.
Who is it for?
Graphics programmers and creative coders who write shaders for web or real-time visuals.
How do I install it?
Run npx skills add https://github.com/MiniMax-AI/skills --skill shader-dev in your terminal.
Is it free?
The listing shows the skill as free.
Where does it come from?
It is published by MiniMax on officialskills.sh, with the source in the MiniMax-AI skills repository on GitHub.
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