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About MiniMax-AI/shader-dev
MiniMax-AI/shader-dev
GLSL shader techniques for ray marching, fluid simulation, particle systems
Shader-dev is an agent skill covering thirty-six GLSL shader techniques for real-time visual effects in ShaderToy-compatible code. It handles geometry modeling with signed distance functions, ray marching, lighting, simulation, procedural generation and post-processing. The skill includes rules for adapting code to WebGL2 and a routing table that maps an effect you want to the technique file that explains it, with implementation steps and ready-to-use code templates. Instead of searching through thirty-six separate topics, you describe the effect and the routing table points to the right place. Typical uses are building a raymarched three-dimensional scene with soft shadows and physically based lighting, writing a fluid simulation shader based on Navier-Stokes pressure projection, generating procedural terrain with fractal noise and atmospheric scattering, porting a ShaderToy effect to a standalone WebGL2 page, and debugging a blank screen caused by function declaration order or a temporal dead zone error. The skill is published by MiniMax on officialskills.sh.
- Price
- Free
- Made by
- minimax-ai
- Category
- AI Skills
- Website
- github.com/minimax-ai/skills/shader-dev

